


Thank you again for sharing your work, and I hope to hear from you soon,Įdit: First reply is in from Aaglo, who made many nice fantasy units:
#Jasc animation shop 3 civ3 mod#
Like you, we mod because we love the game and want to make it even better! Of course, none of this work will be sold or used with such an intention.
#Jasc animation shop 3 civ3 full#
Full credit for all created work will be given in the documentation accompanying our mods and on any web pages we produce where your work might appear. Although we have already converted some of these units, and used them privately in our mods, we would like to know whether we could post some of your units that we've converted at an ftp address so that we can share our work between ourselves and test it without the messier email sending process. It is also relatively simple to convert these graphics into units that can be used in Age of Wonders. As part of our modding projects, several of us have found that many of the fan created units at Civ Fanatics fit beautifully into the Age of Wonders world. I've sent this message to all the known creators of units I suspect we might be using:Īlong with several others, I am currently modding a turn based strategy/fantasy game called Age of Wonders: Shadow Magic. Comments unwelcome as it is explicitly made with a programming style I call Creative Revisitation of Application Programming (CRAP)

ILS file can be used to generate the ILBs. bat file that I use to adjust the names of the files generated by Flicster so that a. I) take the BMPs so generated and make the ILB.
#Jasc animation shop 3 civ3 psp#
H) process the PCX files directly with a PSP batch process, checking the "New Format" radio button and "Windows BMP" choice box in the "Save as" box of the Batch Process dialog window and providing a target directory and new name. G) use this palette, and not one taken by one of the frames as indicated by Kirky, to create the PSP script pal palette was what made the process painfully slow in my previous attempts! Psp palette in the same directory (must use a different name) - using a. pal file with Notepad and replace the last 32 entries with 255 0 255 (magenta) or 0 255 0 (green)Ĭ) place the palette in the directory that PSP uses for, well, palettes (check PSP configuration options)ĭ) open the PCX files directly in PSP without using EasyGC or XnViewĮ) load the modified palette by applying it to one of the framesį) save the palette as a. I use the original steps given by Kirky Picardo, except that IĪ) take one of the Jasc palettes (.pal files) generated by Flicster, one of those not named _alphaī) edit the. The method I am currently using to convert is the following: Check their e-mails or look for a have updated the unit list in the main post. Most units that we may be interested in were made by posters nicknamed LabMonkey, Aaglo, Kinboat, Steph and Aluminum. [This message has been edited by jpinard (edited 12-16-2005 03:01 index is at have not checked who is the moderator. Here are some I hope you can do (if appropriate), and if you think they "fit in" and show promise (*) = has also alpha-blendable shadow and outline, although it does not work very well at present I will also specify which ILBs are size-compatible with AoW units.īone Giant (*) Please specify whether you have also split the ILB into two ILBS, picture and shadow/outline, since CIV units use a different alpha blending technique that often requires two ILBs to preserve the original detail level. The ILBs will not be made available here, but at least everybody can know which ones can be requested to another forumer before he releases his mod. Recolored Civ3 units are (c) Firaxis, so I would not suggest using them intensively, for the same reason why other massive conversions made by Dhuval or PawelS are not available for public download. Please note that we can use freely (well, after asking for the author's permission at least) only the units that have been entirely made by fans. Since it is a long and painful process, and there are hundreds of potentially useful units, I suggest a program of ILB exchange to avoid the risk of three or four mods released with the same ILBs included, but made independently by different modders. It looks like many of us are converting stuff found on the civfanatic forum.
